MATCHING SAFARI
UX/UI Concept: Kids Mobile Learning Game

A self-directed concept exploring early childhood UX, designed end-to-end to test how far simplicity and clarity can go when the user is four years old.

Overview
Matching Safari is a memory-matching game built for children ages 4 to 8, designed to teach animal names while building recognition and memory skills through play.

The Challenge
Design something a young child can pick up and understand instantly, with zero onboarding, while avoiding the overstimulation common in kids' apps.

The Idea
A bright, intuitive system built on color-coded interactions and simple animal illustrations, where the interface itself teaches the child how to play.

What I Did

Designed the full app experience, including game flow, UI, and interaction structure. Built a color-coded system, green for start and easy, red for off and advanced, so understanding doesn't depend on reading. Used Figma and Illustrator to design and prototype the full experience.

Outcome
A self-directed exploration of accessibility-first design thinking applied to one of the hardest audiences to design for: a child who can't yet read.